/*
 * Copyright (c) 2009-2020 jMonkeyEngine
 * All rights reserved.
 *
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 * modification, are permitted provided that the following conditions are
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 *
 * * Redistributions of source code must retain the above copyright
 *   notice, this list of conditions and the following disclaimer.
 *
 * * Redistributions in binary form must reproduce the above copyright
 *   notice, this list of conditions and the following disclaimer in the
 *   documentation and/or other materials provided with the distribution.
 *
 * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
 *   may be used to endorse or promote products derived from this software
 *   without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
 * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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 */
package com.jme3.scene.plugins.gltf;

import com.jme3.plugins.json.JsonElement;

/**
 * Interface to handle a glTF extra.
 * Created by Nehon on 30/08/2017.
 */
public interface ExtrasLoader {

    /**
     * Handles a glTF extra.
     * This method will be invoked every time an "extras" element is found in the glTF file.
     * The parentName indicates where the "extras" element was found.
     *
     * @param loader     the GltfLoader with all the data structures
     * @param parentName the name of the element being read
     * @param parent     the element being read
     * @param extras     the content of the extras found in the element being read
     * @param input      an object containing already loaded data from the element, this is most probably a JME object
     * @return An object of the same type as input, containing the data from the input object and the eventual additional data read from the extras
     */
    Object handleExtras(GltfLoader loader, String parentName, JsonElement parent, JsonElement extras, Object input);

}
